All graphics are procedurally generated in real time, no post-editing. I love projects like this where no camera is used and content is generated digitally by “renderers”. A series of colour and height maps are fed into a rendering engine where controls such as blurring, bleeding, deformation, blending etc can be played with to express light and shadow. Stunning. Video by Kynd and sound by Yu Miyashita of underarrow.com
Highly desirable products from Swedish based Teenage Engineering.